Subsurface Scattering and Subsurface Scattering Color Slider Properties and Maps in the Settings Tab (Extended Properties):
The Standard Material has 13 Material (main) Properties, 8 Maps, 2 Color Palettes:
External Link: Marmoset: Physically-Based Rendering, And You Can Too!įor changes in the Materials System from prior versions, see this article:.To see more detail on the industry standard materials workflow for realtime environments, see these articles: Roughness (grayscale, inverse of a gloss map).Clearcoat: Now it is possible to create the same kind of material that was first only available for Lumion Library car models.Subsurface Scattering: similar to waxiness/translucency in the old standard material,.Metalness: now has its own slider to set how metallic a surface is.Roughness: In the old standard material we used a gloss, but roughness is basically the inverse.Texture/ Color Map: increasing this value will blend between the set color and load albedo/diffuse texture.Lumion now has a full PBR (physically based rendering) material using a Metalness/ Roughness workflow, with the following properties:
A Material is defined by the color and textures in the Common/Standard Settings and the Extended Settings that provide its unique look and how it reacts to light.